Cultural Cues: Circadia has been inspired by the Classical Greek states, such as ancient Athens and Sparta.
Costuming: Circadians favor loose togas or gowns falling at or below the knee in bright colors with attractive trim or decorative wraps. They tend to prefer sandals, and wear necklaces and earrings made out of silver or copper. Some Circadians choose to wear a mask or veil their faces when attending important social events.
Circadia is an archipelago just south of Illumin, east of the Wastes and north of Aswahi. Most of the islands are rocky to mountainous, requiring most Circadians to be dedicated to agriculture or mining. Several major islands comprise the League, and many smaller islands may either also be members of the League or ruled by a petty monarch. The most noteworthy islands are:
- Dimasopolis: An island almost entirely dedicated to war, Dismasopolis is known for producing some of the finest fighters and gladiators seen not only in Circadia, but all over the world.
- Krisia: Few live year-round on Krisia. The famous Oracles, witches able to see the future, live here with their servants. Circadians and non-Circadians alike seek out their wisdom and advice.
- Lauria: Gifted with rich veins of ore, Lauria is an island of mines and the indentured servants forced to work there after being convicted of various crimes.
- Onetas: The largest island of Circadia, Onetas is a gathering-place for the other islands and the seat of political power. The most famous gladiator matches are fought in the arena here, as well.
- Skiros: Skiros is home to shipyards, currently building up the Circadian fleet. Many engineers and builders also hail from this island.
- Sitia: Sitian people value art – in particular, painting, sculpture, pottery and dance. Sitia is also known for it’s variety of entertainments, most notably its theaters.
- Tyria: One of the wealthiest islands, Tyria produces the fabulous Tyrian purple dye, in addition to a variety of luxury items. Tyria’s police force is loose to nonexistent, making this island a center for the Circadian black market.
- Zakynthos: From Zakynthos come the greatest scholars, doctors and philosophers of Circadia, as well as a thriving merchant class and several respected schools of magic.
Circadia was once a loose confederation of island-nations, whose people and rulers wavered beween war and peace over many generations. Fleeing the destruction of an ancient empire, a notable man named Agathon brought his war-weary fleet to Circadia. Seeing the great potential in these islands, Agathon used both diplomacy and force of arms to bring about the Circadian League, an institution which persists to this day.
The Illumin Empire tried several times to conquer Circadia, and Circadia tried to set up colonies on the mainland. Neither attempt ever bore fruit, however.
Currently, a council of elected Ephors rules Circadia. Each member of the council has been empowered by the magic of demomancy, a little-understood practice which relies upon the magical power inherent in a citizens’ vote. Elections are held every several years. Each major island elects its own Ephor, and the minor islands have three Ephors who collectively represent their interests.
Magic is prevalent in Circadia – even Mesmerism and Necromancy are accepted schools, and taught openly to Circadians or students who have traveled there to learn (though most Circadians who show an affinity for Necromancy are sent to the Palakrios to study). Sun adepts are among the most common, with Water and Naturae invokers also appearing with great frequency, and Lauria produces many Earth adepts. The Oracles practice witchcraft and a special form of divination.
The Circadians are quite friendly to other cultures (except the Tughans, who attempt to invade Circadia every generation or so and therefore earn the ire of many Circadians), and equally as welcoming to other races. Trolls in particular are usually quite welcome on Lauria, where they find their mining skills highly appreciated.