Dying Kingdoms Player’s Guide 3.2

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Download: Dying Kingdoms Player's Guide 3.2
Version: 3.2
Updated: May 19, 2009
Size: 1001.32 KB

Here’s the short list of updates. IMPORTANT! You should be familiar with these changes! Some of them affect how you can be injured by certain attacks (poison and disease); there is also now a damage cap in play! (I don’t generally have a problem with defenses outrunning attacks in melee combat so that you have to land several hits on the tough signature enemies, like land krakens).

Summer 2009

  • Updated most Traits to refresh with rest.
  • Updated rules for using talismans (Marshal’s Guide).
  • Removed Master Mighty Blows. All Mighty Blows now function with all weapons with which you have the appropriate skill.
  • Specified that Dodge defends against equipment-affecting strikes such as Disarm and Shatter Shield, which are not protected against by Parry.
  • Included rules for entering play as a higher order caster, above first order.
  • Changed progression costs for higher order magical talents (Marshal’s Guide).
  • Updated several heritage powers to refresh with rest.
  • Updated retirement guidelines.
  • Added five-hit damage cap for strikes.
  • Clarified that poison and disease does take effect if it hits skin or toughness but not if stopped by armor.