Dying Kingdoms Player’s Guide 3.2

May 18, 2009 11:37 pm

download

Download: Dying Kingdoms Player's Guide 3.2
Version: 3.2
Updated: May 19, 2009
Size: 1001.32 KB

Powered by Drain Hole

Here’s the short list of updates. IMPORTANT! You should be familiar with these changes! Some of them affect how you can be injured by certain attacks (poison and disease); there is also now a damage cap in play! (I don’t generally have a problem with defenses outrunning attacks in melee combat so that you have to land several hits on the tough signature enemies, like land krakens).

Summer 2009

  • Updated most Traits to refresh with rest.
  • Updated rules for using talismans (Marshal’s Guide).
  • Removed Master Mighty Blows. All Mighty Blows now function with all weapons with which you have the appropriate skill.
  • Specified that Dodge defends against equipment-affecting strikes such as Disarm and Shatter Shield, which are not protected against by Parry.
  • Included rules for entering play as a higher order caster, above first order.
  • Changed progression costs for higher order magical talents (Marshal’s Guide).
  • Updated several heritage powers to refresh with rest.
  • Updated retirement guidelines.
  • Added five-hit damage cap for strikes.
  • Clarified that poison and disease does take effect if it hits skin or toughness but not if stopped by armor.