Taken from Volunteer Rewards in the Players Handbook:
The Dying Kingdoms game requires a lot of work and maintenance to succeed. While the Story Team handles most of the logistics, a little help from the players is always welcome. In order to reward such help, the Story Team hands out reward points. A reward point grants you special benefits such as bonus points on your character or access to special goodies or discounts!
In general, you’ll gain reward bonuses when you perform specific volunteer tasks, such as spending extra time as Supporting Cast, donating requested supplies, or helping with set-up and tear-down.
While the Story Team ultimately decides what to award—and be sure to ask in advance, because sometimes they won’t need extra help—the guidelines below should give you an idea of what to expect.
Rewards by Service
- Spending an extra encounter as Supporting Cast: 1 point.
- Donation of solicited materials (packets, weapons, special props, costumes): 1 point per $25 of materials.
- Donation of time in construction (making aforementioned materials): 1 point per 4 hours of work.
- Assisting tear-down and clean-up at endgame: 1 point.
- Bonus CP: 1 point, limit 1 per month.
- Access to crafted items: 1 point gives you the access to purchase any mundane crafted item up to level 2, without having to find a crafter in play. 2 tags give you the right to purchase a mundane crafted item up to level 5. For example, you could purchase a suit of armor without having to find an armorsmith during the game. You must still spend the monetary cost. You may use this benefit to purchase certain specialty items: high quality weapons and armor, concoctions, and Talismans are available.
- Influence tag: 1 point, limit 1 per month.
- Money: 1 point cashes in for 5 silver.
From a logistics standpoint, running Dying Kingdoms is a huge undertaking, and we need more volunteers as we continue to grow. Would you be interested in helping us by volunteering for Dying Kingdoms work like costume making, story writing, paperwork, character sheet maintenance, or web maintenance? Volunteers will be rewarded with VP, and having a list ahead of time helps ensure we get you the proper amount.
Please email Mary so I can continue to make a list of our volunteers. We need help for things like writing main plot on the writing team, personal plot, downtimes, and web page management and content. If you have already contacted me about helping, rest assured that you are on the list. We are still trying to figure out the best ways to organize everyone, so if you have not heard from us we are not intentionally ignoring you, we are still trying to figure out how best to use everyone and what the best way to manage that is.
- Are you interested in helping make costumes and props for Dying Kingdoms!?
- Are you interested in helping with paperwork and character sheet maintenance!? It’s getting to be a huge job even in digital, shared document form.
- Are you interested in Dying Kingdoms web page maintenance!?
- Would you like to be a dedicated helper for setup and cleanup for games?
- Are you interested in writing personal plot for Dying Kingdoms!? “Nut pinch” your friends (yes, I know some of you don’t like this term, sorry)!
- Are you interested in writing downtimes for Dying Kingdoms!?
- Are you interested in helping marshall DK games and events?
Monstering Volunteer Specifics:
Dying kingdoms is meant to be a low-powered game that new PCs can easily be effective in. When DK is short on NPC’s there is a huge tendency to make our monsters MUCH tougher, which throws the balance of the game off. This is because with 15 NPC’s vs 60PC’s you really have no choice. But that means every bad guy suddenly has 3 dodges and starts throwing out death spells and mortal blows. This is not ideal, at all. There is a fix for this.
In many East Coast games, every Player Character has a time slot where they monster. Its expected out of every player in the game to fill a monstering slot because the entire game is based on volunteer system, no personal profit for anyone is made from DK games as the games fees players pay go right into renting the site we play at, getting insurance to cover liability, and supplying props and costumes. We are currently testing this NPC slot model in Dying Kingdoms. More monsters mean the balance can be better. At a game PC’s will fill any monstering slot that they volunteer for… When they are done, they can rotate back to being PC’s for the rest of the game. This helps our monster numbers and fixes the disparity in numbers between NPCs and PCs. Having a ton of NPC’s is not the norm, though it has happened in the past, and when it does no PCs will need to NPC. Usually we are understaffed with NPC numbers even with all our wonderful NPC volunteers.
We totally appreciate our volunteers who come out and NPC. They do a great job and give a ton for the game. They need more help. That’s where you come in!
Being an expert at what you do is a HUGE thing that will help the staff a ton at games, if players are experts about what their characters are good at they make everyone’s life easier. If you are a 5th order caster you should be an expert on the type of magic that you cast. You should know how incants work, how spells are gained, how ordeals work, and how the magic system works. Once you are an expert, you can show other players how these systems work. You can mentor other players who are working on the same types of things you are. People can go to you for clarifications and you can help the staff by being an expert and fielding the questions people might have. If you are a crafter, you can be an expert at the things you are crafting. If you are an armorsmith, you should know what levels are needed to create what types of armor, what the costs and ore needed are, how to repair armor, how to salvage armor. You could issue item tags for staff, by being the expert in that area. An expert Alchemist will issue their own concoction tags, collect money and herbs and help staff with this type of material. An expert with fighting skills can tell players how attacks, maneuvers and defenses work. All of these experts will collectively help staff by being knowledgeable in their areas. This will help us a ton.
Downtime volunteer specifics:
Downtimes always need to be written, and if you want to help with that we would LOVE to have your help.
We are updating our downtime policies here: http://www.dyingkingdoms.com/downtime-guide/
Story team volunteering
This is to make clear how the DK story team will work together. There are two kinds of storytellers, Campaign Story and Event Story. At this time, the Campaign Story team consists of Morgan and Davy. The Event Story team is a changing group, and you can (and should!) volunteer to give it a try.
The Campaign team has the big-picture view of the meta-plot that carries over from event to event, as well as all the sordid and secret lore that is the world of Dying Kingdoms. Campaign team will determine the main storyline for events. They’ll also assign and oversee the b-stories that the Event team works on and vet the suggestions and stats contributed by the Events team. Campaign Story is final arbiter of any suggested changes in rules or new mechanics.
Campaign team also edits Culture Guides and Lore Documents, though other players may contribute. Campaign Story team will not have active characters, though they may pop in from time to time in scenes that don’t impact the meta-plot.
Event story will come up with encounters and stories for individual events, as well as b-stories that carry over from event to event, but don’t touch on the meta-plot. Event Story doesn’t have access to all the secret and obscure lore, but they will be provided with material from the marshal’s guide and other lore documents when it’s relevant to the stories they’re involved with. At events, Event Story will run encounters and act as marshals for the modules that they write. Event Story may also play key NPC roles. Event Story team members may be story for an entire event, or just for the parts that they’ve written; in either case they may keep an active PC.
Anyone is welcome to volunteer for the Event Story team. When you contribute to events, Campaign Team will be looking for a few things that will be the most helpful; reliable (and on time), easy to work with, good writing, and creative ideas that are consistent with the Dying Kingdom milieu. Eventually, we should have a pool of people who are likely candidates to be the new Campaign Team when the old members are burnt out or ready to take a break.
You might ask what the rewards are? Well, for Event Story team members, we’ll try and provide VP – but to be honest, the degree to which we can reward you probably doesn’t match the level of effort required. And for Campaign Story team members, the rewards will basically be what you get out of the experience, but little that is palpable.